Wondera

Personal AI Voice Training App

Duration
Aug. - Present

Role
UX/UI Designer

Team
Product Manager
Developers

Tool
Figma,
Adobe Illustration

Project Overview

This application aims to provide a fun and interactive way for people to train AI models.

Originally designed as a social Karaoke app, the stakeholders shifted the app's focus to AI voice technology. As a result, I restructured the app by prioritizing the most crucial features and enhancing the user experience. To make the training process more accessible and engaging, I created visual aids to help users track their progress and improve the user experience.

The app is now set to launch in February 2024.

Research

About AI voice training process and current system flow.

AI Voice Training Process

Training the AI voice model involves five stages. For beginners, the primary aim is to create their own model and generate songs, without a strong focus on model quality. Advanced users, however, prioritize enhancing their model's quality, concentrating on attributes and performance for superior results.

User Flow of Collecting Materials

Gap Between the Flow of Collecting and Managing Materials

The current flow still emphasizes the karaoke experience rather than focusing on the AI voice training feature.

AI Training Model

Showing the Progress of AI Training with Bar and Number

It shows how many material collected and tell users how far to go.

The Feature of Managing Material

Button for Information of Materials

Pain Points

How Might We Make the Training Process more Engaging and Easy to Manage

01

Soluton for Engagement

Relocating AI training to dedicated tab for navigation clarity

02

New flow to combine the training process and gaining materials

03

Display showing all levels in a map and the song requirement

01

Soluton for Easy Management

Show the information below songs

02

Provide more details about the model for advanced needs

Iteration the Display Based on Peer Feedback

Unified Navigation with Expandable Level Details for fewer taps

Iteration for Final Design

Merge the advantages of previous iterations

01

Final Design

Reverse the display order for smoother readability

02

Maintain clear information hierarchy by clicking for more details

Impact

Learning & Reflection

  • The balance between business needs and user experience

    Initially, I encountered challenges with implementing features, such as adding a button to direct users to the shop within the app, which risked disrupting the user experience. Adding this extra flow seemed to interfere with the main functionality of the product. To address this, I began to explore the reasoning behind the proposed design, aiming to understand the underlying intentions.

    By considering the business objectives, I learned to redefine the problem and develop new ideas that balance both business needs and user experience. This approach allowed me to create solutions that are more cohesive and user-friendly, aligning better with the overall goals of the product.

  • The challenge of adding extra focus on an existing framework

    The app initially functioned as a Karaoke platform with a well-developed gamification system. However, integrating an AI focus shifted the product's priorities, presenting challenges in merging the new system with the existing one. This shift required rapid iteration to respond to feedback from both user testing and investors.

    Through this process, I learned the importance of quickly pinpointing key areas for improvement, iterating efficiently, and employing rapid prototyping to evaluate design assumptions. This experience honed my ability to adapt to changing priorities while maintaining a cohesive user experience.

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NYU Albert Redesign