Gizmu

Interactive Music App in Augmented Reality

Team
Athena Hosek - Developer
Eva Chen - UX/UI Designer
James Lee - Developer
Kristine Yang - PM / Logo Designer
Marina Guthmann - VFX Designer
Yen-Yi Huang - UX/UI Designer

Tool
Unity
Figma
Adobe Illustrator
After Effect
Photoshop

Project Overview

Our project is about expressing yourself through the creation of music, with the help of everyday objects!

Anyone can be a composer and create interesting music with common objects that are accessible to anyone.

Check our demo video : Gizmu 

Concept

Our project is about expressing yourself through music creation with the help of everyday objects!

Anyone can be a composer and create interesting music with common objects that are accessible to anyone.

Goal

Empower people to become composers.

Design Process

01

Discover

Explore design opportunities and potential constraints.


02

Define

Determine main features and user flow. Decide devices for better UX and feasibility for development.


03

Develop

Team developers
+ Team Figma
+ Team Unity
working in Agile work sprint.


04

Deliver

Minimum Viable Product

Discover

01

Magic Leap vs. Mobile Device

At first, Magic Leap was our chosen platform to enhance the immersive and intuitive experience by utilizing headset and hand interactions.

However, with the concern of limited time and the cons of Magic Leaps, we decided to switch to mobile devices due to developing familiarity and ease of user access.

Define

02

Features

As we had only 3 weeks, we made a list of the app features we required and prioritized three essential functions for our MVP:

  1. Object Detection

  2. Music Assignment

  3. Sound Library

If time permits, we will continue to develop other advanced features related to personal accounts and recording.

User Flow

We organized the user flow based on the features listed, including the advanced account feature for future development. We designed the complete experience for the MVP, including onboarding and interacting with the app. The user flow would be:

Onboarding -> Detect Object -> Assign Sound -> Reassign Sound/ Play Music

Develop

03

Figma Prototype


Fig. Hi-Fi Prototype on Figma

Onboarding

Close-up view

Object

Detection

Assign

Sound

Assign Sound

Play

Mode

Play Mode

Develop

03

Look & Feel


Logo & Naming

The name, GIZMU, is inspired by the lyrics "I've got gadgets and gizmos a-plenty" from The Little Mermaid's song "Part of Your World." Its name reflects its connection to both music and daily objects.

Color &
Typography

Design System to maintain consistency.

4 theme colors & gradient

Icons &
Components

Design System to maintain consistency.

4 Colors & Gradient

Other Elements

Design System to maintain consistency.

4 Colors & Gradient

Develop

Developing Process


  1. Searched for Unity projects using YOLO obj detection

We tested YOLO, a cutting-edge object detection system that operates in real time. Utilizing a pre-trained model of a convolutional neural network, it can accurately identify objects from a list of pre-trained classes. However, during our testing, we encountered issues with freezing and incorrect object detection. As a result, we are exploring alternative methods for object detection.

Source: https://github.com/leggedrobotics/darknet_ros

2. Built basic functionality using placeholder objects

During this stage, we developed fundamental features such as positioning the menu on the designated objects and selecting songs from the sound library. We faced challenges such as ensuring the menu always remains oriented towards the camera and transitioning between various levels for different functions.

3. Got our selected object detector running

We have discovered a new method for detecting objects thanks to our skilled developer. This approach is much faster than YOLO. The item must be identified within the rectangular region in the center of the interface.

4. Combined object detection with basic functionality, setup control flow

Our developers have successfully combined object detection with basic functionality and established the control flow to connect these functions in this step.

Coding Chaos

  • Setting up and dealing with Unity and Git

  • Collaboration issues between Mac and Windows (solved with .gitignore)

  • Mysterious Unity/Xcode errors that fixed themselves

  • No debug log messages for Android

  • Limited error info for iOS

  • Waiting for builds

  • Some things in Unity worked exactly as expected, while others mysteriously didn’t work (for example, SetActive on a parent component vs. on each child)

  • Sleep-deprived developers make silly mistakes.

03

Deliver

Demo

This demo shows the following user flow:

Onboarding -> Detect objects -> Assign sounds -> Adjust Sounds (Volume, Play/Stop, reassign sound)

(PS. The demo is available on TestFlight for IOS users, and the APK file is provided for android users to test)

04

Reflection

Thanks team Gizmu!!!

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